#include "klcgame.h"
#include "krandom.h"
#include "kdebug.h"

KLCGame::KLCGame(int cookie, QObject *parent): KGame(cookie, parent)
{
	m_GraphicsScene = new QGraphicsScene();
    long seed = KRandom::random();
    kDebug() << "Seed Value: " << seed;
    m_Deck = new Deck(seed, parent);
//     for (int i=0; i<m_Deck->cardsNumber(); i++) {
//         int card = m_Deck->drawCard();
//         kDebug() << "Card number " << i << " is " << m_Deck->getName(card);
//     }
}

bool KLCGame::playerInput(QDataStream &msg,KPlayer *player)
{
	return true;
}
